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Nuka-Nuke Launcher PIP

Other printings of "Nuka-Nuke Launcher": PIP #138 PIP #434 PIP #666 PIP #962

Card

id68288
artistUriah Voth
artistIds14cf4c0c-1a83-4366-ba61-6d0a26ee5a69
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank6548
edhrecSaltiness0.17
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEquip
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}
manaValue2
nameNuka-Nuke Launcher
number434
originalPrintings
originalReleaseDate
originalTextEquipped creature gets +3/+0 and has intimidate.
Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell.
Equip {3}
otherFaceIds
power
printingsPIP
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc', '7a584835-af39-59bb-826f-32152df22ca5'], 'nonfoil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc', '7a584835-af39-59bb-826f-32152df22ca5']}
subsets
subtypesEquipment
supertypes
textEquipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell.
Equip {3}
toughness
typeArtifact — Equipment
typesArtifact
uuid0baa2f21-8c33-5cf7-8f25-df9aa66c7c77
variations276cb8d0-6d9c-557c-a94d-b4d05b7d0139, 67523770-d318-5adf-9a6d-16c27613162b, 34f93cb5-7a08-5ec9-91b9-5eff56658c9d
watermark
setNameFallout

Identifiers

id68288
cardKingdomEtchedId
cardKingdomFoilId293138
cardKingdomId292682
cardsphereFoilId
cardsphereId117995
deckboxId89150
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id4ece8ec6-3897-53a8-9bda-3732380e00a3
mtgoFoilId
mtgoId131863
multiverseId654479
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdd699efaa-4984-4712-8704-c7970cf157af
scryfallIllustrationIde530dd9b-17c9-4ac3-a567-3d5a651d6ecc
scryfallOracleId7fb88a5d-9b72-4da9-ade4-d09cadd7e1cb
tcgplayerEtchedProductId
tcgplayerProductId540832
uuid0baa2f21-8c33-5cf7-8f25-df9aa66c7c77

Legalities

id68288
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid0baa2f21-8c33-5cf7-8f25-df9aa66c7c77
vintageLegal

Purchase URLs

id68288
cardKingdomhttps://mtgjson.com/links/94ddad1b519cef6a
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/c2332fc65caff276
cardmarket
tcgplayerhttps://mtgjson.com/links/215f323557ec3661
tcgplayerEtched
uuid0baa2f21-8c33-5cf7-8f25-df9aa66c7c77

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified核子核弹发射器神器 — 武具佩带此武具的生物得+3/+0且具有威吓异能。
每当佩带此武具的生物攻击时,直到防御牌手下一个回合的回合结束,每当该牌手施放咒语时,其得到两个拉德指示物。
佩带{3}
654649
Japaneseヌカ・ニュークランチャーアーティファクト — 装備品装備しているクリーチャーは+3/+0の修整を受け威嚇を持つ。
装備しているクリーチャーが攻撃するたび、次の防御プレイヤーのターンの終了時まで、そのプレイヤーが呪文1つを唱えるたび、そのプレイヤーはRADカウンター2個を得る。
装備{3}
654564

Rulings

datetext
2024-03-08Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
2024-03-08If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.
2024-03-08In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
2024-03-08Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
2024-03-08Once the equipped creature has been blocked, changing its color or the blocking creature’s color or stopping the blocking creature from being an artifact won’t cause the equipped creature to become unblocked.
2024-03-08Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
2024-03-08Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
2024-03-08The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.
2024-03-08There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”

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