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Nuka-Nuke Launcher PIP

Other printings of "Nuka-Nuke Launcher": PIP #138 PIP #434 PIP #666 PIP #962

Card

id68820
artistUriah Voth
artistIds14cf4c0c-1a83-4366-ba61-6d0a26ee5a69
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank6548
edhrecSaltiness0.17
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEquip
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}
manaValue2
nameNuka-Nuke Launcher
number962
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsPIP
promoTypessurgefoil
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc']}
subsets
subtypesEquipment
supertypes
textEquipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell.
Equip {3}
toughness
typeArtifact — Equipment
typesArtifact
uuid34f93cb5-7a08-5ec9-91b9-5eff56658c9d
variations276cb8d0-6d9c-557c-a94d-b4d05b7d0139, 0baa2f21-8c33-5cf7-8f25-df9aa66c7c77, 67523770-d318-5adf-9a6d-16c27613162b
watermark
setNameFallout

Identifiers

id68820
cardKingdomEtchedId
cardKingdomFoilId293139
cardKingdomId
cardsphereFoilId118263
cardsphereId
deckboxId89678
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id7a17cac4-2bb5-53f0-ae9d-5aa790a908e8
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId8176a675-cf7f-44cf-af3f-c77371a3165f
scryfallIllustrationIde530dd9b-17c9-4ac3-a567-3d5a651d6ecc
scryfallOracleId7fb88a5d-9b72-4da9-ade4-d09cadd7e1cb
tcgplayerEtchedProductId
tcgplayerProductId540833
uuid34f93cb5-7a08-5ec9-91b9-5eff56658c9d

Legalities

id68820
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid34f93cb5-7a08-5ec9-91b9-5eff56658c9d
vintageLegal

Purchase URLs

id68820
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/bae66ade43ab01bf
cardmarket
tcgplayerhttps://mtgjson.com/links/13e133ba1f538556
tcgplayerEtched
uuid34f93cb5-7a08-5ec9-91b9-5eff56658c9d

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-03-08Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
2024-03-08If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.
2024-03-08In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
2024-03-08Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
2024-03-08Once the equipped creature has been blocked, changing its color or the blocking creature’s color or stopping the blocking creature from being an artifact won’t cause the equipped creature to become unblocked.
2024-03-08Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
2024-03-08Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
2024-03-08The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.
2024-03-08There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”

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