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Vault 112: Sadistic Simulation PIP

Other printings of "Vault 112: Sadistic Simulation": PIP #123 PIP #651

Card

id68506
artistAnton Solovianchyk
artistIds8e962ba2-380a-4e6f-84d9-4198549b11ce
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityR, U
colorIndicator
colorsR, U
defense
duelDeck
edhrecRank9388
edhrecSaltiness0.35
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutsaga
leadershipSkills
life
loyalty
manaCost{2}{U}{R}
manaValue4
nameVault 112: Sadistic Simulation
number651
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsPIP
promoTypessurgefoil
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc']}
subsets
subtypesSaga
supertypes
text(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Tap up to one target creature and put a stun counter on it. You get {E}{E} (two energy counters).
III — Pay any amount of {E}. If you paid one or more {E} this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.
toughness
typeEnchantment — Saga
typesEnchantment
uuid1ce3c99e-ae12-5421-81a6-a64fb26b8909
variations2098e00d-bcc1-580b-b1bb-f4645b815785
watermark
setNameFallout

Identifiers

id68506
cardKingdomEtchedId
cardKingdomFoilId292279
cardKingdomId
cardsphereFoilId118611
cardsphereId
deckboxId89367
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf04cfd12-4369-5f9e-8795-e630e2401ff7
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId93922262-f4db-4cdb-b6e5-bd05a1f9172c
scryfallIllustrationId2f82d5d5-4bfa-48a2-9f03-1770655cc0ef
scryfallOracleId480967df-a967-4093-a999-b71f6ee70688
tcgplayerEtchedProductId
tcgplayerProductId539409
uuid1ce3c99e-ae12-5421-81a6-a64fb26b8909

Legalities

id68506
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid1ce3c99e-ae12-5421-81a6-a64fb26b8909
vintageLegal

Purchase URLs

id68506
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/16e40fc3bf43627b
cardmarket
tcgplayerhttps://mtgjson.com/links/035a613f843557b4
tcgplayerEtched
uuid1ce3c99e-ae12-5421-81a6-a64fb26b8909

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-03-08Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
2024-03-08Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
2024-03-08If a spell or ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any {E} even if you want to.
2024-03-08If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-03-08Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-03-08Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any {E}.
2024-03-08Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-03-08Some triggered abilities that state that you “may pay” a certain amount of {E} describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-03-08{E} is the energy symbol. It represents one energy counter.

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